In this multi-part series, former Imagineer George McGinnis
and Bill Watkins share their memories of the design and construction of
Disneyland’s Space Mountain. To see the rest of the series, continue with
Part 2 (link) and Part 3 (link).
Walt Disney’s Space Mountain vision took approximately 10 years
to come to fruition after he described it to the late John Hench. It “landed”
on the perimeter of Tomorrowland in the Magic Kingdom at Walt Disney World
in January 1975. Disneyland’s Space Mountain “came out of the ground”
two years later. A grand opening featured the attendance of six U S. Mercury
astronauts and the widow of Virgil I. “Gus” Grissom, the other member
of the “Mercury Seven.”
At the July 15, 2005, relaunch of Space Mountain after a two-year refurbishment
of track and show, the honored guest was Neil Armstrong, the first man
to walk on the moon. Neil spoke of the power of imagination being crucial
in both innovations of space and Disneyland. After a tribute to John Hench,
the ride was opened to the public, many not knowing, however, that space
pioneer Neil Armstrong was sharing the relaunch with them.
Neil Armstrong and Mickey Mouse unveil a plaque at the rededication of
Space Mountain. Photo by Frank Anzalone.
As smooth and fast as ever, the mountain’s show design and special effects
dazzled this old show designer and laid to rest any fears that they could
“mess it up,” a fear that parkgoers expressed to Disney execs
when questioned in a recent poll. According to a July national survey,
Americans rate the high-speed Disneyland roller coaster Space Mountain
as their favorite Disney theme park attraction.
The last statement in my Walt Disney World Space Mountain article (link)
described Disneyland’s Space Mountain project as a classic story of putting
more into a space than its stated volume, a variant of “10 pounds
of ‘stuff’ in a five-pound bag.” This became evident as the track
engineer, Bill Watkins, endeavored to find space for this pure-gravity
ride. Indeed, my first involvement with the Disneyland mountain no doubt
contributed to Bill’s challenge.
George McGinnis, Concept Show Designer on both Walt Disney World’s and
Disneyland’s Space Mountains. Photo by Scott McGinnis.
Given the assignment to begin concept design, the first bit of information
I received was from the Architecture Department showing a 200-foot-diameter
building with a ground penetration of 15 feet. This lowered the mountain’s
cone to fit the scale of Tomorrowland. The architect’s conceptual plan
placed the queue and load/unload area outside the circle of the building—an
arrangement similar to the Paris Space Mountain—leaving the entire
interior space available for the ride track.
At the concept stage there is room for experiment. For efficient use
of space in this “compact” Tomorrowland, I placed the load/unload
in the center of the building 15 feet below ground level and brought the
queue inside, the idea being that a large part of the queue would be inside
in air-conditioned space. A themed Space Port would be created at this
level. Then, working with Bill, we laid out three lifts and show concepts
to the top. From there, Bill’s track would find its way back to the Space
Port. Bill accepted this design challenge.
This cross section of Space Mountain defines the space for Bill Watkins’
track and some show elements. Load area and the three lifts are shown.
The below ground level floor is 140 feet in diameter. The overall building
diameter is 200 feet. Conceptual layout by George McGinnis. Click photo for larger version.
The show “story” developed around the theory of Superspace
and time-travel to galaxies beyond ours. The first lift was the Launch
Portal with flashing warning signs. We then traveled through a meteor
shower consisting of fiber optics and strobes, and then to the long lift
which I first proposed to be a revolving tunnel to produce the illusion
of the vehicle turning over. Rotating cylinders of Dexion (louvered electrical
tray material) surround the track, spaced between track supports. Black-light
tubes at each side of the track created a red glow through the rotating
louvers. There was a problem—the segmented cylinders would require
thrust bearings due to the slope—so engineering suggested relocating
the effect to the ride’s end for a similar fiery reentry as at Walt Disney
World’s Space Mountain. Unfortunately, the length of time to perceive
the illusion was too short, as it was at WDW. But—as we will learn
later in this story—the Revolving Tunnel special effect was not forgotten.
This management decision was a disappointment to me, but out of it came
the solar energizer tunnel for our plunge into Superspace, the show theme.
This special effect used 270 mirror boxes to create an infinity effect
of solar collectors in three directions—above and down to each side.
It was an impressive light show, but a static one. A random arrangement
of twinkling grain-of-wheat lights were added behind the mirror boxes.
Had they appeared to have an electronic connection to the solar panels
they would have made more sense. This effect operated for a period of
time but was then turned off, possibly due to the large energy usage.
It was replaced by a projected revolving stream of light aimed from the
top of the lift at the ascending vehicles, again trying to create the
illusion of the vehicle turning over. Special Effects Designer Mort Heilig
was responsible for this effect.
The show concept that I described in a memo to John Hench and others
in October 1975 was as follows:
“Upon entering Space Mountain the guest is enveloped in a huge space
frame corridor. Surrounding it is endless starry space. A large gaseous
nebulae and a geodesic satellite are major show effects visible overhead.
Also, numerous space vehicles darting high and low throughout are visible
due to their glowing side panels. A very close “fly by” of a
space vehicle gives the guest a quick impression of the nature of the
ride.
“The space frame corridor leads to the Space Port (load/unload facility).
This harbors a large intergalactic explorer and, of course, our own smaller
space vehicles. The explorer’s Ion Engines’ blue glow and a myriad of
lights blink on its computer memory banks. Animated figures are visible
in the Control Room and inside the explorer’s Command Module.”
This early concept for the Space Port locates it on the floor of Space
Mountain. Guests enter the building at approximately 30 feet above the
vehicle load position. Ramps along the walls bring them to the load position.
The queue leading to the Space Port is a virtual planetarium show with
“spaceships” zooming by observation windows. Conceptual layout
by George McGinnis. Click photo for larger version.
“We ramp down along the sides of the Space Port via a catwalk to
get to the loading platform. (From the entrance to the mountain we have
ramped down a total of 30 vertical feet. This distance as described above
has been utilized to create a mood of being in space and serves as the
pre-show.)
“Three chain lifts are required to get to the peak of the ride due
to the smaller volume of the building (compared with the single lift at
Walt Disney World’s Space Mountain). This gave us the opportunity to do
quite a bit with illusions on the way up. After exiting the Space Port’s
Launch Portal (Lift #1), outer space travelers are surrounded with a meteor
shower which ends as they enter the Solar Energizer tunnel (Lift #2).
This manmade “solar field” stretches off to infinity on all
sides. Its purpose is to “energize us for our penetration of Superspace”
(Superspace is a theory of time-travel to the stars or outer galaxies
through “worm holes” in space).”
This giant field of solar collectors charges our spaceship for the penetration
of Superspace, taking us to another galaxy. The Superspace theory was
popular in science fiction at the time of Disneyland Space Mountain’s
creation. Based on quantum theory, it predicts a network of “bridges”
and “wormholes” for travel to other galaxies. So, the Interplanetary
Explorer in Walt Disney World’s Space Mountain became an Intergalactic
Explorer in the second Space Mountain. Conceptual layout by George McGinnis. Click photo for larger version.
“From the peak of this lift we orbit a glowing geodesic satellite
and engage (Lift #3), which brings us very close to the red gaseous nebulae
above. This effect is similar in character to laser light and at this
point the guests plunge into Superspace. The uniqueness of the ride from
this point on is the illusion of tremendous speed and lack of orientation
due to the sense of unlimited starry space surrounding you. The finale
comes when a large fire ball looms ahead. You are certain you will turn
away from it—but no, right through it accompanied with a piercing
boom. With that the guest finds himself at his starting point—the
Space Port.”
The queue became much larger than shown here between March and October.
The observation port location changed and the PeopleMover traveled on
a track above the queue to view the starry field of spaceships high and
low. The support structure for the PeopleMover had to be much “beefier”
than the light space frame I had envisioned surrounding the queue. Conceptual
layout by George McGinnis. Click photo for larger version.
Jim Hill (of Jim Hill Media) had some fun with this “story.”
Apparently it was used in the Space Mountain Preview Center’s narration
describing the visuals in a sequential manner. Quoting Jim, “…I mean,
I was really kind of shocked to discover that Space Mountain’s designers
really had worked out some sort of a storyline for this attraction….”
Jim’s point is, no one gets the story. Of course this “story” had one purpose,
a theme for Space Mountain’s interior. But, Jim is right about rides, they are
not good story telling devices. Often what they do best is give impressions.
(Carousel of Progress is an exception, being both a ride and a theater.)
The Horizons ride/show had three “impressions”: Past, present
and future. If the guest brought knowledge of the “family” from
the Carousel of Progress, the future scenes would have much more meaning,
not just people living in exotic environments.
Have you ever wondered about the Haunted Mansion story? Referring to
ride shows and Haunted Mansion in particular, Marc Davis is quoted (link)
as saying: “…These attractions at Disneyland and Disney World are
experiences—but they are not stories! You don’t have a story that
starts at a beginning and goes until the end—as I say I think this
worked very well in that regard. Any of these things I worked on had no
story at all, and I think they worked too.”
X Atencio (script writer for the Haunted Mansion) recalled the same (link):
“When you go through the ride, you really don’t have enough time
to tell the story of the bride—so you just go by and see her. It’s
a good illusion—but some people get it, and some people don’t…”
Jim also provided insider information on the relaunch of Space Mountain
show development which was amusing. I appreciated his comment: Disneyland’s Space Mountain
was indeed “a fairly snazzy thrill ride.”
The concept stage on Disneyland’s Space Mountain lasted six months, with
Bill and myself collaborating on all elements of the ride/show. With no
sponsor, I felt there was no need for large renderings as were done for
RCA at WDW, so all show concept illustrations were marker sketches on
small boards, (not shown in this article) giving me time to do very complete
models for John Hench and others to review.
The model shop was preparing an alternate design of the Space Port under
the direction of the Architecture Department. John Hench and Marty Sklar
reviewed the two models and they decided on my more compact version, which
was fortunate for Bill and me. Fortunate, I say, because the problem of
fitting the track into the building was not yet solved. The control tower
position was a factor in the choice also.
My final Space Port model, at a larger scale, was photographed for the
annual report. The man reviewing the model for this purpose was James
Stewart from the Studio. The model was incomplete. Of all the spherical
“liquid oxygen” tanks, only one or two were gold, the rest were
gray. The gold ones were actually the bottom half of L’eggs pantyhose
containers. I explained that the two were all I had. He impatiently said,
“Buy more!” The result was that my wife had enough pantyhose
to last her for a year.
Glenn Durflinger (left), who led the team of architects producing construction
drawings, and George McGinnis, Space Mountain concept designer, review
the final Space Port concept model. Photo courtesy of George McGinnis.
The 200-foot-diameter clear span building alone was estimated to cost
one million dollars. This changed “a bit” when Bill needed more
space for the track. The Architecture Department’s plan had reduced the
available space in the building to 140 feet diameter at the lowest level.
This, in turn, reduced available space for ride track, as did the massive
Space Port structure.
It became necessary to carve additional floor space out of the surrounding
below-ground-level embankment for Bill’s ride track. This impacted the
building foundations and they required additional cement pumped beneath
the piers. In this way and others, Bill solved the “ten pounds of
‘stuff’ in a five pound bag” problem. Kind of like Alexander the
Great when he “solved” the Gordian Knot.
(The Gordian Knot is sometimes a metaphor for conquering the impossible.
Alexander’s sword slashing the Gordian Knot cost the Gordians a great
“tourist” attraction. By Bill “slashing” this Space
Mountain interior berm, Disneyland gained one. Alexander went on to rule
Asia as the myth prophesied. Bill added another successful ride to his
engineering achievements.)
All later Space Mountains were built at ground level eliminating such
foundation problems.
Next time
Bill Watkins tells his story of designing the track.