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You are here: Home / Disneyland Resort History / DL Space Mountain

DL Space Mountain

October 12, 2005 by George McGinnis


In this multi-part series, former Imagineer George McGinnis

and Bill Watkins share their memories of the design and construction of

Disneyland’s Space Mountain. To see the rest of the series, continue with

Part 2 (link) and Part 3 (link).


Walt Disney’s Space Mountain vision took approximately 10 years

to come to fruition after he described it to the late John Hench. It “landed”

on the perimeter of Tomorrowland in the Magic Kingdom at Walt Disney World

in January 1975. Disneyland’s Space Mountain “came out of the ground”

two years later. A grand opening featured the attendance of six U S. Mercury

astronauts and the widow of Virgil I. “Gus” Grissom, the other member

of the “Mercury Seven.”

At the July 15, 2005, relaunch of Space Mountain after a two-year refurbishment

of track and show, the honored guest was Neil Armstrong, the first man

to walk on the moon. Neil spoke of the power of imagination being crucial

in both innovations of space and Disneyland. After a tribute to John Hench,

the ride was opened to the public, many not knowing, however, that space

pioneer Neil Armstrong was sharing the relaunch with them.


Neil Armstrong and Mickey Mouse unveil a plaque at the rededication of

Space Mountain. Photo by Frank Anzalone.

As smooth and fast as ever, the mountain’s show design and special effects

dazzled this old show designer and laid to rest any fears that they could

“mess it up,” a fear that parkgoers expressed to Disney execs

when questioned in a recent poll. According to a July national survey,

Americans rate the high-speed Disneyland roller coaster Space Mountain

as their favorite Disney theme park attraction.

The last statement in my Walt Disney World Space Mountain article (link)

described Disneyland’s Space Mountain project as a classic story of putting

more into a space than its stated volume, a variant of “10 pounds

of ‘stuff’ in a five-pound bag.” This became evident as the track

engineer, Bill Watkins, endeavored to find space for this pure-gravity

ride. Indeed, my first involvement with the Disneyland mountain no doubt

contributed to Bill’s challenge.


George McGinnis, Concept Show Designer on both Walt Disney World’s and

Disneyland’s Space Mountains. Photo by Scott McGinnis.

Given the assignment to begin concept design, the first bit of information

I received was from the Architecture Department showing a 200-foot-diameter

building with a ground penetration of 15 feet. This lowered the mountain’s

cone to fit the scale of Tomorrowland. The architect’s conceptual plan

placed the queue and load/unload area outside the circle of the building—an

arrangement similar to the Paris Space Mountain—leaving the entire

interior space available for the ride track.

At the concept stage there is room for experiment. For efficient use

of space in this “compact” Tomorrowland, I placed the load/unload

in the center of the building 15 feet below ground level and brought the

queue inside, the idea being that a large part of the queue would be inside

in air-conditioned space. A themed Space Port would be created at this

level. Then, working with Bill, we laid out three lifts and show concepts

to the top. From there, Bill’s track would find its way back to the Space

Port. Bill accepted this design challenge.


This cross section of Space Mountain defines the space for Bill Watkins’

track and some show elements. Load area and the three lifts are shown.

The below ground level floor is 140 feet in diameter. The overall building

diameter is 200 feet. Conceptual layout by George McGinnis. Click photo for larger version.

The show “story” developed around the theory of Superspace

and time-travel to galaxies beyond ours. The first lift was the Launch

Portal with flashing warning signs. We then traveled through a meteor

shower consisting of fiber optics and strobes, and then to the long lift

which I first proposed to be a revolving tunnel to produce the illusion

of the vehicle turning over. Rotating cylinders of Dexion (louvered electrical

tray material) surround the track, spaced between track supports. Black-light

tubes at each side of the track created a red glow through the rotating

louvers. There was a problem—the segmented cylinders would require

thrust bearings due to the slope—so engineering suggested relocating

the effect to the ride’s end for a similar fiery reentry as at Walt Disney

World’s Space Mountain. Unfortunately, the length of time to perceive

the illusion was too short, as it was at WDW. But—as we will learn

later in this story—the Revolving Tunnel special effect was not forgotten.

This management decision was a disappointment to me, but out of it came

the solar energizer tunnel for our plunge into Superspace, the show theme.

This special effect used 270 mirror boxes to create an infinity effect

of solar collectors in three directions—above and down to each side.

It was an impressive light show, but a static one. A random arrangement

of twinkling grain-of-wheat lights were added behind the mirror boxes.

Had they appeared to have an electronic connection to the solar panels

they would have made more sense. This effect operated for a period of

time but was then turned off, possibly due to the large energy usage.

It was replaced by a projected revolving stream of light aimed from the

top of the lift at the ascending vehicles, again trying to create the

illusion of the vehicle turning over. Special Effects Designer Mort Heilig

was responsible for this effect.

The show concept that I described in a memo to John Hench and others

in October 1975 was as follows:

“Upon entering Space Mountain the guest is enveloped in a huge space

frame corridor. Surrounding it is endless starry space. A large gaseous

nebulae and a geodesic satellite are major show effects visible overhead.

Also, numerous space vehicles darting high and low throughout are visible

due to their glowing side panels. A very close “fly by” of a

space vehicle gives the guest a quick impression of the nature of the

ride.

“The space frame corridor leads to the Space Port (load/unload facility).

This harbors a large intergalactic explorer and, of course, our own smaller

space vehicles. The explorer’s Ion Engines’ blue glow and a myriad of

lights blink on its computer memory banks. Animated figures are visible

in the Control Room and inside the explorer’s Command Module.”


This early concept for the Space Port locates it on the floor of Space

Mountain. Guests enter the building at approximately 30 feet above the

vehicle load position. Ramps along the walls bring them to the load position.

The queue leading to the Space Port is a virtual planetarium show with

“spaceships” zooming by observation windows. Conceptual layout

by George McGinnis. Click photo for larger version.

“We ramp down along the sides of the Space Port via a catwalk to

get to the loading platform. (From the entrance to the mountain we have

ramped down a total of 30 vertical feet. This distance as described above

has been utilized to create a mood of being in space and serves as the

pre-show.)

“Three chain lifts are required to get to the peak of the ride due

to the smaller volume of the building (compared with the single lift at

Walt Disney World’s Space Mountain). This gave us the opportunity to do

quite a bit with illusions on the way up. After exiting the Space Port’s

Launch Portal (Lift #1), outer space travelers are surrounded with a meteor

shower which ends as they enter the Solar Energizer tunnel (Lift #2).

This manmade “solar field” stretches off to infinity on all

sides. Its purpose is to “energize us for our penetration of Superspace”

(Superspace is a theory of time-travel to the stars or outer galaxies

through “worm holes” in space).”


This giant field of solar collectors charges our spaceship for the penetration

of Superspace, taking us to another galaxy. The Superspace theory was

popular in science fiction at the time of Disneyland Space Mountain’s

creation. Based on quantum theory, it predicts a network of “bridges”

and “wormholes” for travel to other galaxies. So, the Interplanetary

Explorer in Walt Disney World’s Space Mountain became an Intergalactic

Explorer in the second Space Mountain. Conceptual layout by George McGinnis. Click photo for larger version.

“From the peak of this lift we orbit a glowing geodesic satellite

and engage (Lift #3), which brings us very close to the red gaseous nebulae

above. This effect is similar in character to laser light and at this

point the guests plunge into Superspace. The uniqueness of the ride from

this point on is the illusion of tremendous speed and lack of orientation

due to the sense of unlimited starry space surrounding you. The finale

comes when a large fire ball looms ahead. You are certain you will turn

away from it—but no, right through it accompanied with a piercing

boom. With that the guest finds himself at his starting point—the

Space Port.”


The queue became much larger than shown here between March and October.

The observation port location changed and the PeopleMover traveled on

a track above the queue to view the starry field of spaceships high and

low. The support structure for the PeopleMover had to be much “beefier”

than the light space frame I had envisioned surrounding the queue. Conceptual

layout by George McGinnis. Click photo for larger version.

Jim Hill (of Jim Hill Media) had some fun with this “story.”

Apparently it was used in the Space Mountain Preview Center’s narration

describing the visuals in a sequential manner. Quoting Jim, “…I mean,

I was really kind of shocked to discover that Space Mountain’s designers

really had worked out some sort of a storyline for this attraction….”

Jim’s point is, no one gets the story. Of course this “story” had one purpose,

a theme for Space Mountain’s interior. But, Jim is right about rides, they are

not good story telling devices. Often what they do best is give impressions.

(Carousel of Progress is an exception, being both a ride and a theater.)

The Horizons ride/show had three “impressions”: Past, present

and future. If the guest brought knowledge of the “family” from

the Carousel of Progress, the future scenes would have much more meaning,

not just people living in exotic environments.

Have you ever wondered about the Haunted Mansion story? Referring to

ride shows and Haunted Mansion in particular, Marc Davis is quoted (link)

as saying: “…These attractions at Disneyland and Disney World are

experiences—but they are not stories! You don’t have a story that

starts at a beginning and goes until the end—as I say I think this

worked very well in that regard. Any of these things I worked on had no

story at all, and I think they worked too.”

X Atencio (script writer for the Haunted Mansion) recalled the same (link):

“When you go through the ride, you really don’t have enough time

to tell the story of the bride—so you just go by and see her. It’s

a good illusion—but some people get it, and some people don’t…”

Jim also provided insider information on the relaunch of Space Mountain

show development which was amusing. I appreciated his comment: Disneyland’s Space Mountain

was indeed “a fairly snazzy thrill ride.”

The concept stage on Disneyland’s Space Mountain lasted six months, with

Bill and myself collaborating on all elements of the ride/show. With no

sponsor, I felt there was no need for large renderings as were done for

RCA at WDW, so all show concept illustrations were marker sketches on

small boards, (not shown in this article) giving me time to do very complete

models for John Hench and others to review.

The model shop was preparing an alternate design of the Space Port under

the direction of the Architecture Department. John Hench and Marty Sklar

reviewed the two models and they decided on my more compact version, which

was fortunate for Bill and me. Fortunate, I say, because the problem of

fitting the track into the building was not yet solved. The control tower

position was a factor in the choice also.

My final Space Port model, at a larger scale, was photographed for the

annual report. The man reviewing the model for this purpose was James

Stewart from the Studio. The model was incomplete. Of all the spherical

“liquid oxygen” tanks, only one or two were gold, the rest were

gray. The gold ones were actually the bottom half of L’eggs pantyhose

containers. I explained that the two were all I had. He impatiently said,

“Buy more!” The result was that my wife had enough pantyhose

to last her for a year.


Glenn Durflinger (left), who led the team of architects producing construction

drawings, and George McGinnis, Space Mountain concept designer, review

the final Space Port concept model. Photo courtesy of George McGinnis.

The 200-foot-diameter clear span building alone was estimated to cost

one million dollars. This changed “a bit” when Bill needed more

space for the track. The Architecture Department’s plan had reduced the

available space in the building to 140 feet diameter at the lowest level.

This, in turn, reduced available space for ride track, as did the massive

Space Port structure.

It became necessary to carve additional floor space out of the surrounding

below-ground-level embankment for Bill’s ride track. This impacted the

building foundations and they required additional cement pumped beneath

the piers. In this way and others, Bill solved the “ten pounds of

‘stuff’ in a five pound bag” problem. Kind of like Alexander the

Great when he “solved” the Gordian Knot.

(The Gordian Knot is sometimes a metaphor for conquering the impossible.

Alexander’s sword slashing the Gordian Knot cost the Gordians a great

“tourist” attraction. By Bill “slashing” this Space

Mountain interior berm, Disneyland gained one. Alexander went on to rule

Asia as the myth prophesied. Bill added another successful ride to his

engineering achievements.)

All later Space Mountains were built at ground level eliminating such

foundation problems.

Next time

Bill Watkins tells his story of designing the track.

Author

  • George McGinnis
    George McGinnis

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Filed Under: Disneyland Resort History

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