In this multi-part series, former Imagineer George
McGinnis shares his memories of the beloved Horizons attraction in Epcot.
Horizons Pavilion presented by General Electric was sometimes referred
to as the story that should have been told inside the Spaceship Earth
geodesic sphere, Epcot’s entrance icon at Walt Disney World. The Horizons
attraction, an optimistic view of the future covering all of the Epcot
themes, certainly would have filled the bill. It was enjoyed by all and
is dearly missed as evidenced by the Internet chatter that continues to
this day.
A typical
letter was this one posted at the time of Horizon’s closing: “Horizons has
always been my favorite ride at Epcot. I’m very upset that they closed it. Don’t
get me wrong, I like when new rides open, but I hate when they close rides I really
love.”
The pyramid-like Horizons building welcomed guests from 1982 through 1999. Photo
by Mark Goldhaber.
This sad letter expresses succinctly what Disney executives
know so well: Some show experiences will have to live in our memories as do most
movies. The new show must come on. Disney has been successful at creating shows
that a person can enjoy over and over again. General Electric’s Carousel of Progress
is the one I would choose as an example.
The Carousel show figured prominently
in the development of the Horizons story. This new Epcot attraction would pick
up that same story a generation later with the same optimism, but this time with
“dreaming” as the message, “If We Can Dream It We Can Do it,”
rather than “Progress.”
While the history of the pavilion’s development
is stated as beginning in 1980, there was a first attempt at a concept in 1979.
With Collin Campbell, a Walt Disney Imagineering artist, I worked on an idea of
presenting Edison’s Laboratory as the entry point in the General Electric story.
This idea didn’t impress GE’s Chairman, Reginald Jones. He didn’t want another
history show, which the Carousel of Progress basically was. He suggested we tell
a story of the promise of current technologies.
Horizons brought the family from the Carousel of Progress into the future. Here,
the Carousel’s father has become the grandfather. And the dog is still around,
too. Photo by Mark Goldhaber.
General Electric, as a conglomerate, had a
full range of businesses that would be best showcased in a “hands-on”
post-show area after the ride. The late Marc Nowadnick, a WDI writer, presented
a post-show concept and called it “FutureFair.” It was presented to
Jack Welch, at the time the heir apparent to the Chairman Jones. Jack saw it as
a commercial, which he did not want, so it was omitted.
Exit polls after
opening day indicated the guests very much enjoyed Horizons, but were not making
the connection between Horizons and GE that the FutureFair would have provided.
The obvious first solution was to add GE logos on technical set pieces throughout
the show’s Future scenes. Later, artist Bob McCall’s exit mural was removed and
replaced with a lighted corridor leading to a large static electricity light bulb
displaying the GE logo. This improved guest awareness of GE’s sponsorship.
Horizons
Team
The pavilion’s original working title of “Century 3” survived on the
side of this intercolony space transporter. Photo by Mark Goldhaber.
EPCOT opened in 1982 and Horizons Pavilion was scheduled to open the
next year. This one pavilion now had the use of the WDI’s best artists, writers
and designers who had created EPCOT. General Electric’s representatives on the
team had experience working with Disney on past shows. Early on, working names
for the pavilion were Century III and FutureProbe. Of the latter, Ned Landon,
GE representative on the Horizons Imagineering creative team, said “Not bad.
But we always thought it had a rather uncomfortable medical connotation.”
Ned was comfortable with the name Horizons. Quoting Ned, “There always is
a horizon out there. If you try hard enough, you can get to where it is—and
when you do, you find there’s still another horizon to challenge you, and another
beyond that.”
The Horizons show would pick up the story from the Carousel
of Progress by presenting that show’s memorable family one generation older. The
parents are now grandparents communicating with their kids spread the world over
and into space. The story sequenced through past, present and future. The “past”
was presented as “Looking Back at the Future” as science fiction writers
had portrayed it. The “present,” viewed on giant Omnimax screens used
current science images from the space shuttle lifting off to views of molecular
structures and DNA, by filmmaker Eddy Garrick. The “future” would let
us visit the family members in habitats and environments that are still a dream
in scientists’ minds. The father and mother keep in touch with their children
in these distant places via holographic devices.
George McGinnis’ proposal sketch for the new version of the Omnimover
vehicle with dimensions added for the mockup construction. The Omnimover
in Horizons was the only Omnimover ride at Walt Disney World to feature
guests always seated sideways to the motion of the vehicle. Click on
the image for a larger version. Image courtesy of George McGinnis.
I had the pleasure of joining Ned Landon when he gave
Jack Welch, by then the new GE Chairman, a walking tour of the nearly completed
pavilion. Jack immediately recognized the father and mother when we reached the
Future scenes. He wanted to know why we were using the characters from the old
Carousel Theater. Ned explained the Future story’s premise and from then on the
warmth of the story became evident to Jack.
The late Claude Coates, one
of the original WED/WDI Art Directors was Show Designer directing the initial
concept (a most prolific designer, Claude got the first licks in on most of the
EPCOT pavilions). Claude worked with Industrial Designer Bob Kurzweil and Architect
Bill Norton on the first ride layout. Collin Campbell developed the wonderful
early scenes with Albert Robida’s vision of the future on to the Art Deco home
with robots vacuuming, cutting hair and cooking.
(Though Horizons is no
more, there are several sites on the Internet where these scenes can be viewed.
“EDC Gateway Horizons” (link)
has the script with photos of scenes.)
Viewing all this from the vehicle
required a version of the Omnimover to very effectively put you into the scenes.
I recall that Gil Keppler and I built the full-size mockup for testing in just
13 hours. (John Horney, WDI artist, skilled at caricatures, sketched Claude, Marty,
the late John Hench and me in the mock-up vehicle. He gave us all a good laugh.)
Guests may have wondered where they would go if the ride stopped, especially when
hanging out in space. If an evacuation was called for, which seldom happened,
a door would pop open behind the guests and an operator would guide them to an
exit.
The Largest Special Effect Ever
This sketch by WDI artist John Horney shows George McGinnis, John Hench, Marty
Sklar, and Claude Coates inside a Horizons Omnimover vehicle. Copies of this sketch
were placed inside all vehicles in one scene of the 1-inch-to-1-foot model of
the attraction displayed for executive approval. Image courtesy of John Horney
and George McGinnis.
The 90-foot
Omnimax theater had to be positioned before the building design could be completed.
Architect George Rester formed the “space ship” building and the ride
layout conformed to Rester’s pavilion outlines from then on. The huge Omnimax
theater was beneath the center of the pyramidal form. Early on, Marty Sklar had
stopped me in the hall and asked me to see if an IMAX theater could be adapted
to the ride. In the past I had been playing with the idea of an Omnimax simulator
experience that wasn’t going anywhere.
Here was my opportunity to use it;
I laid out a three-screen arrangement that allowed vehicles to have a continuous
show through two circuits around a triangular core, housing three projection rooms.
I was able to hide the load/unload at the base of this tower. In my mind the Omnimax
theater would be the big ending experience, but the writer’s story used it instead
to tell the “Present” with all the amazing advances in science.
Marty
then asked me to come up with a “weenie” (a Walt term for something
that draws your attention) for the ending. I developed the traveling screen concept,
which allowed four guests to “Choose Their Future” by voting on touch
panels. The choices were video simulations of travel through environments we had
visited: Desert, Undersea and Space, ending up back at the FuturePort where our
journey began. Engineer Marty Kindel began working out the complicated logistics
that would enable each car to see a different environment.
This sketch shows George McGinnis’ original concept for three Omnimax
screens, which was later cut to two in order to meet the attraction’s
budget. Click on the image for a larger version. Image courtesy
of George McGinnis.
Next time
Part
2: Trimming the Cost and Managing the Design Team