In this multi-part series, former Imagineer George McGinnis
shares his memories of the beloved Horizons attraction in Epcot. To start
from the beginning, see Part 1 (link),
and continue with Part 2 (link)
and Part 3 (link).
Scene/Story development
Tom Fitzgerald was the main story
person as the Horizons project got rolling. (In July 2001, Tom was appointed Executive
Vice President, Senior Creative Executive, WDI.) Tom added the warmth of story
to scenes I was designing and modeling in small scale. I had modeled the nose
of the space shuttle in the dock. Tom sat down and said, “Let’s show a family
arriving at Omega Centauri and have their little boy floating weightless, having
taken off his magnetic shoes and the father trying to rescue the floating luggage,
a teddy bear, the boy’s shoes.” I guess the boy could float for a while for
he was certainly enjoying it.
My, that boy looks familiar—it’s my son
Reed!
Reed McGinnis served as the model for Timmy, the boy floating away from his family
at Omega Centauri’s arrival area, while Scott McGinnis posed for the scuba diving
scene under the restaurant in addition to the Classroom/Seal scene. Photos by
George McGinnis.
Shana McGinnis is shown posing for the model for the little blond girl tapping
her toes at the undersea diving class. Photo by George McGinnis.
Tom had asked me if my three children Shana (then 7), Reed
(5) and Scott (5) would like to pose for photos and be sculpted as audio-animatronic
figures for three scenes. Of course, there wouldn’t be another opportunity like
this until one of them becomes our President!
Shana is the little blond
toe-tapper in the Undersea Classroom. Scott is there with the seal attempting
to lick his face. Scott’s nose is turned up in a comic expression. He also is
swimming with the scuba divers in a later scene. Reed’s figure is the closest
to a likeness, the three sculptors having different approaches. Our family was
there opening day. I’m sure Shana, Reed and Scott felt honored to be a part of
this truly unique show.
The Sonoran
Desert scene with robotic harvesters, a triangular arrangement of helium blimps,
lifting baskets of crops, had a long viewing period for a forced perspective.
It was only correct at the middle of the scene. Claude Coates had developed the
scene concept. Think back at the wonderful scenes he created in “If You had
Wings.” No one did it better.
Gil Keppler and I detailed the desert
farming scene. The harvesters’ unusual form never looked out of perspective. Gil’s
control room with the daughter talking with her mother as she directs the harvesters
is round in form, a foreground element that always looks in perspective. As you
pass the scenes mid-point, the little hovercraft sitting on its pad distracts
the guest from noticing the degrading perspective. What fun being charged with
designing these complex scenes.
Gil designed and detailed the kitchen beautifully
with its glass floor, smart circular cabinets and partial views through to the
desert scenic. General Electric of course advised us on the various products.
There is supposed to be a nebulizer there, but I can’t tell. Gil, help? We then
pass the young girl talking to her boy friend (Tom Fitzgerald) at the floating
city or “Sea Castle.” The scenes from here on are double sided as I
mentioned earlier.
The daughter’s personal hovercraft sits ready on its pad for the quick commute
home after a day of harvesting. This foreground element attracts your attention
away from the forced perspective which has begun to degrade at this point. Photo
by Mark Goldhaber.
The boy is welding a part on his mini-submarine and will
launch it through the opening in the floor when finished. Through the window we
see a portion of the floating city. We are near sea level. Bob Kurzweil had rendered
the floating city from a high view. In that we were about to descend to the undersea
classroom and then on down to the undersea restaurant, I felt the floating city
should be viewed at sea level. I had Shim Yokoyama do the painting.
Undersea
to Space
The undersea classroom children are learning the safety rules
of diving. The seal barks in agreement. A mini-sub is being launched into the
lowest opening. We descend further to the restaurant and see diners enjoying the
undersea environment through the bubble-shaped windows. The late Tom Sherman detailed
this set and he was highly qualified. His favorite movie set piece was the “20,000
Thousand Leagues Under the Sea” submarine that the late Harper Goff designed
for the Disney movie of the same name. He had remade his apartment into Captain
Nemo’s Grand Salon.
Undersea mining and scuba divers are straight ahead.
There is a missing segue as we merge into space. I had designed the mini-sub and
the little space rransporter docked in the first Space Station portal to have
the same basic shape. This was to facilitate a video projection of Tom’s mini-sub
morphing into a space transporter as we rounded the curve from undersea to space.
The projection device Special Effects Engineering developed had a severe problem
with the “shakes”; evidently a fatal design flaw. The morphing effect
was eliminated.
The McGinnis family (from left, George, Reed, Marilyn, Shana, and Scott at the
opening of Horizons. Photo courtesy of George McGinnis.
After viewing the
giant rotating space station projection we enter the portal, where the mini-space
transporter has just docked. We then enter the center column of the colony and
see Shim Yokoyama’s painting of the habitats, sports stadiums and parks on the
revolving curved landscape in the “distance.”
We continue to the
space shuttle dock with arriving family and on to the Science Lab with the huge
crystal supposedly grown in space. It was huge and the size was questioned by
the team. Artistic license saved the scene. After all, the message was “If
We Can Dream It…”
The birthday party scene, squeezed into a narrow
corridor, presented difficulties in the layout of the holographic illusions. It
was the last before we vote on how to return to the FuturePort. The boy and his
parents on Omega Centauri are joined by the grandparents, siblings and friends
on three holographic screens and they all sing, “Happy Birthday to You”
from their respective habitats—Nova Cite, Mesa Verde, Sea Castle, and Omega
Centauri.
I learned from Tom that the song “Happy Birthday to You”
was owned by Sunny-Birchard Music Company, and Disney paid a royalty for its use.
This elevation sketch shows George McGinnis’ design for placing scenes from Mesa
Verde and Sea Castle back-to-back within the Horizons building. Red lines show
the sight lines for guests on the attraction. Click on the image for a larger
version. Image courtesy of George McGinnis.
Choose a Speedy Simulation
After
traveling the “Countdown” corridor, guests are invited to make a choice
on how they would like to travel back to FuturePort. Three touchpads in the vehicle
light up and you have three choices for your return: A hovercraft to Mesa Verde,
a mini-sub ride to Sea Castle, or a mini space transporter to Omega Centauri.
The
destination is determined by the majority’s choice in each vehicle. Baffles swing
into place to hide the next vehicles screen and with a rumble from the transducers
in your seat, you tilt back and “accelerate” through a 30-second simulation
speeding you to your final destination, FuturePort.
General Electric welcomes
you back with a glittering fiber optic display before you step out of your vehicle.
My
Walt Disney Imagineering projects have ranged from designing a mailbox for Tomorrowland
to developing new show concepts. There is never a shortage of ideas and as Marc
Davis once told me, “a good idea doesn’t die—it will come around again.”
In the years since Michael Eisner came on board, WDI expanded greatly. Many projects
were under development at any given time, but the selection process eliminated
many. A Jules Verne Time Machine show I was developing with Tony Baxter and Tom
Fitzgerald for the Carousel Theater was praised highly, but its demise was credited
to the public’s lack of interest in realistic audio-animatronics shows.
George doodled this montage of some of his projects after his first decade with
Disney. Click on the image for a larger version. Image courtesy of George
McGinnis.
What was my favorite project over the years? Probably one of the
Space Mountains. The Space Port in Disneyland’s Space Mountain was a particularly
satisfying concept I developed in concept-model form. But, for the sheer numbers
of talented people I interacted with, Horizons was a major one.
The General
Electric representatives on the team were a wonderful bunch of guys. They knew
Disney quality well and had worked with WED/WDI people from the World’s Fair years
on.
Horizons has been replaced by Mission: Space, a truly remarkable achievement
in space travel simulation and information. May its message add to Horizons’ “If
We Can Dream It—We Can Do It.”